Monday, September 17, 2018

A GROUP OF GRADE 8 STUDENTS FINDS A LOST PORTAL–THE ADVENTURE BEGINS WITH THE LAST TIMEKEEPERS AND THE ARCH OF ATLANTIS. SHARON LEDWITH

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October 3, 2014
Format: Kindle EditionVerified Purchase
Amanda Sault, middle school student, is a poet at heart. Caught in the middle of a food fight, she and four annoying classmates are assigned after school detention for a month by Principal Greer. Their overseer will be lunchtime aide, “the Witch of White Pine,” and they must serve their sentence at her creepy mansion on Center Street.
So begins The Last Timekeepers and the Arch of Atlantis. The five White Pines Elementary School students actually enjoy their stay with the witch, who turned out to be the charming and intelligent Melody Spencer. Their stay was highlighted by the discovery of the Arch of Atlantis in Ms. Spencer’s flowerbed. The children excavated the 12,000 year-old relic and when Professor John Lucas sees his nephew’s picture of the archeological find, tension builds exponentially.
Ledwith develops an exciting tale of time travel where five children and two adults are destined to become Timekeepers ensuring that history goes unchanged, for evil forces are bent on its alteration for their own personal gain.
The Last Timekeepers and the Arch of Atlantis is a fun read. Middle school youngsters will appreciate its slapstick humor and an encounter with a teenaged Robin Hood just learning about his destiny.
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Amanda Sault silently studied the words she just scrawled: May 1st, 1214—Games and songs and revelry, act as the cloak of devilry. So that an English legend may give to the poor, we must travel to Nottingham to even the score.
She frowned. She was the Scribe. Amanda knew that meant she was supposed to understand what this riddle meant. But she didn’t have a clue. All she knew was that she, her four annoying classmates, and two offbeat adults were standing in what was left of the lost continent of Atlantis and they were supposed to be the Timekeepers, the legendary time travelers handpicked by destiny to keep Earth’s history safe from evil. But no one had told them how they were supposed to do it.
Their problem: no matter what happened—good or bad—they weren’t supposed to mess with the past. Period. Dot. End of story. Amanda felt hot liquid build in her throat. Her thumb traced the words of the arcane riddle. Their first Timekeeper mission. Amanda knew this wasn’t the end of the story.
This was just the beginning.

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